Example library

Mystery Clue Examples

These examples show how a generated venue can become a fair mystery scene without locking the table into one perfect deduction. Each scene has a revelation, multiple clue paths, a red herring that still teaches something true, and a clock that keeps the room moving.

The missing courier at the Lantern Well

Scene frame: A rain-dark coaching inn built around an indoor well, where travelers hang lanterns over the water before naming the road they are taking.

Revelation: The missing courier reached the inn alive and left through a private cellar passage after midnight.

Key suspects: The stable clerk who changed the horse board, the keeper who overpays for silence, and the silk merchant who claims not to know the courier's route.

The false confession in the Starling Room

Scene frame: A private supper room where clockwork birds repeat overheard phrases from the last formal toast.

Revelation: The public confession was rehearsed to protect someone else at the table.

Key suspects: The confessing clerk, the patron who paid for the supper, and the singer whose bird keeps repeating the wrong name.

The blue chalk mark at Dock Nine

Scene frame: A starport noodle stall between cargo lifts, customs glass, and a shrine to safe arrivals.

Revelation: A smuggled crate was swapped for a legal medical shipment before customs scanned it.

Key suspects: The dock medic, the customs apprentice, the freight pilot, and the noodle stall owner who can see every lift door.

Use the examples at the table

Pick one revelation

Run one scene around one fact the table can learn, then let the next lead point somewhere else.

Keep three clue paths

Use one physical clue, one social clue, and one behavior clue so different play styles can reach the same truth.

Let wrong leads pay off

A false suspect should still reveal pressure, motive, timing, access, or a useful next question.

Move the room

Add a clock so witnesses leave, evidence moves, alarms sound, weather shifts, or reputations start to crack.

Next reads

Encounter Prep Guide

Turn a clue scene into a playable encounter with pressure, motives, reactions, and exits.

Open the Generator

Generate a venue, choose one hidden problem, and attach three clue paths to the same revelation.